Town: Mäpt Mijoti-zmurl Eplárd

Mäpt Mijoti-zmurl Eplárd

Mäpt Mijoti-zmurl Eplárd
Example Gnollish architecture.
StateCity-state of Olatkana
ProvenceOstmonwa Principality
RegionFië Notyod-styik Fields
Founded1465
Community LeaderLord Chúik vyim Rolɑrtɑeplə˞rd
Area6 km2 (2 mi2)
Average Yearly Temp0°C (32°F)
Average Elevation3198 m (10492 ft)
Average Yearly Precipitation166 cm/y (65 in/y)
Population1456
Population Density242 people per km2 (728 people per mi2)
Town AuraAugury
Naming
Native nameMäpt Mijoti-zmurl Eplárd
Pronunciation/xiˈʤip/ /zmurl eˈplə˞rd/
Direct Translation[ant] [thigh]
Translation[Not Yet Translated]

Mäpt Mijoti-zmurl Eplárd (/xiˈʤip/ /zmurl eˈplə˞rd/ [ant] [thigh]) is a temperate Town located in the Ostmonwa Principality of the City-state of Olatkana.

The name Mäpt Mijoti-zmurl Eplárd is derived from the Gnollish language, as Mäpt Mijoti-zmurl Eplárd was founded by Důchi̊ vyim Roxlendtems, who was culturaly Gnollish.

Climate

Mäpt Mijoti-zmurl Eplárd has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a cold -25°C (-13°F). Mäpt Mijoti-zmurl Eplárd receives an average of 166 cm/y (65 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Mijoti-zmurl Eplárd covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3198 m (10492 ft) above sea level.

Overview

Mäpt Mijoti-zmurl Eplárd was founded durring the late 16th century in winter of the year 1465, by Důchi̊ vyim Roxlendtems. The establishment of Mäpt Mijoti-zmurl Eplárd was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Důchi̊ vyim Roxlendtems struck deals with nearby nations and communities to establish Mäpt Mijoti-zmurl Eplárd as a prison colony.

Mäpt Mijoti-zmurl Eplárd was built using the conventions of Gnollish durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Mäpt Mijoti-zmurl Eplárd is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mäpt Mijoti-zmurl Eplárd is buildings are arranged arrounded highly ordered system of spacious paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Mäpt Mijoti-zmurl Eplárd's minimaly adiquite are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Mäpt Mijoti-zmurl Eplárd hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.

Civic Infrastructure

Mäpt Mijoti-zmurl Eplárd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mäpt Mijoti-zmurl Eplárd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mäpt Mijoti-zmurl Eplárd's parks.

Mäpt Mijoti-zmurl Eplárd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Mijoti-zmurl Eplárd.

Mäpt Mijoti-zmurl Eplárd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Mijoti-zmurl Eplárd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Mijoti-zmurl Eplárd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Mijoti-zmurl Eplárd's public wards, blessings, and other arcane systems.

Mäpt Mijoti-zmurl Eplárd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Mäpt Mijoti-zmurl Eplárd's grid is powered by hydrogalvanic generators.

Mäpt Mijoti-zmurl Eplárd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mäpt Mijoti-zmurl Eplárd's natural decorations nor waterways.

Mäpt Mijoti-zmurl Eplárd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mäpt Mijoti-zmurl Eplárd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Mäpt Mijoti-zmurl Eplárd might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Mäpt Mijoti-zmurl Eplárd's garrison was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Mäpt Mijoti-zmurl Eplárd the water is caffeinated.

The Hare, Arctic near Mäpt Mijoti-zmurl Eplárd are known to be more aggressive than normal.

Mäpt Mijoti-zmurl Eplárd's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Abjuration energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 4
    • Farmland: 5867 m2
    • Cattle and Similar Creatures: 364
    • Poultry: 4368
    • Swine: 291
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 145

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

452 of Mäpt Mijoti-zmurl Eplárd's population work within a Foundational Occupation.

917 of Mäpt Mijoti-zmurl Eplárd's population do not work in a formal occupation, but do contribute to the local economy. 87 (6%) are noncontributers.

Points of Interest

Due to a magical anomaly, Mäpt Mijoti-zmurl Eplárd is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a scimitar of Conjuration, an a scimitar imbued with potent amounts of Conjuration energies was created near Mäpt Kond-zïnpajro Du by in time immemorial, reportedly some time during the late 2nd century.

History